![]() Personally, in addition to the personal first duel stats shown above, I also use the following information: SCOPE.GG first duel stats that are available for everyone So, if you like playing CS:GO and you aren't a pro player, you can take a look at your stats at SCOPE.GG. ![]() I like how we can reveal unseen exploits even with first duel stats provided by HLTV, but it's not enough.Īt SCOPE.GG, we provide advanced stats that are available for everyone and also use deeper data analytics for professional teams. It's the specific information you can work with because it reveals an exploit. In fact, player A gets his team an advantage in form of 4v5 situations extremely often. So, not only is the player successful in first duels, he is also strongly involved in that part of the game. If we sum it up with the 35% rate of successful opening kills, we reveal a big issue. I don't really care about opening kills/deaths per round, so let's just skip that.Įxample:Player A participates in 28% of opening duels on Vertigo and has a 35% win rate.Ĭonclusion: Player A is involved in a huge percentage of opening duels. Frequency of his presence in first duels.A player's success with opening kills on a particular map as a CT/T.Using those values you can see the following: Attempts (% of rounds where player was involved in first duels).Opening kills per round & opening deaths per round.Let's come back to HLTV's first duel stats. Advantages and flaws of HLTV individual first duel data So, in my opinion, player stats provide a more in-depth view and detailed information. The issue: at first glance, the information provided above is useful, but it's too superficial, since even with that information, you still have to do a lot of thinking on your own, watch a lot of demos, talk to players to identify a specific problem and solve it later. Team A has issues with opening kills on Inferno, and when they are in a 4v5 situation, it's almost a guaranteed lost round.īut when Team A makes an opening kill, they lose only 1 round out of 5 on average. Team A doesn't win as many rounds when the round starts with initial loss (4v5).Team A performs well when they can get an opening kill (80% is a super good win rate as you can see from the HLTV stats above).Team A is bad at opening kills on Inferno.I prefer to use each player's individual stats.įrom the team data provided by HLTV, we can see that Team A has a 45% opening kill win rate on Inferno, a 80% win rate for 5v4 situations, and a 22% win rate for 4v5 situations, respectively. ![]() Let's start from the fact that, in my opinion, team data is useless if we talk about first duels. So the question is, which stats can we use to analyze pro teams, and which should we ignore? Team data: pointless That's not bad, and, for example, personal data is useful, too. Attempts (% of rounds where a player was involved in first duels).Īll stats can be divided by CT/T sides and maps.There's some useful data on HLTV if we talk about opening kills. ![]() In this article, I will make a short review of their first duels section. The website is more than famous in the Counter-Strike community, and for many people it's the only statistical source they can rely on, but it's hard to use HLTV as a complete basis for statistical analysis as the data they provide can only be used partially. They have lots of stats to show, but I don't think they are as useful for professional teams as they may seem at first. has been the most popular Counter-Strike website and the home of competitive CS for many years now. As a CS:GO analyst & statsman, I rely on my experience to know how to apply CS:GO stats in my work. Let’s get started.įirstly, I want to mention that the article is my own opinion piece. Are HLTV stats useful for professional CS:GO teams? In our new series, we will try to show their advantages and drawbacks.
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